Next Telegram Gaming Boom Will Come From Reinventing Classics: ‘Notcoin’ Founders

by shayaan

Telegram game notcoin Kick-Start last year the tap-to-earn revolution that has collected hundreds of millions of players in the Message app, but the enthusiasm for the model has since been taken after underwhelhelming token linked to increasingly complicated schemes.

Now, a year after notcoin’s not token -launch the frenzy, the founders of the game believe that the reinventing of classic video games via the recently launched non -game platform will evoke the next Telegram Gaming Boom.

Sasha Plotvinov, co-founder of notcoin, said Decrypt That he believes that the demand for tap-to-earn games has not increased significantly after the release of Notcoin, although the number of games offered grew exponentially. This oversaturation of the market, he said, is the most important reason why he believes that the tap-to-earnnia is so quickly extinct.

On top saturation, tap-to-earn games had a monotonous gameplay loop consisting of thoughtless tapping on your screen to earn in-game points. This was all done when pursuing a future AirDrop, who increasingly did not disappoint participants.

As such, Sasha and his brother and colleague Notcoin co-founder Vladimir Plotvinov believe that the future of Telegram Gaming will concentrate on the gameplay above token reward schedules.

“We look at 10, 15, 20 years ago … for examples of games that were popular because people just wanted to play them,” Sasha told Decrypt bee Token2049 In Dubai this week. “And we just take these mechanics and try to replicate this in a new format, and also introduce the second layer of [a crypto] economy.”

Learn from the tap-to-ear-golf, the co-founders believe that creating a sustainable economy through his non-game platform this time is crucial that most tap-to-or-to-to-to-or-token prices fell after their respective launchings.

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These economies will use the Open Network (TON) to enable players to exchange skins and other cosmetics on an open market. Sasha emphasized that she wants to avoid the mechanics of the “pay-to-win” at all costs.

Sasha looks at the counter -rike skin economy, that’s estimated To be worth $ 4.2 billion, and thinks that Telegram -gaming also needs this. He points to the enormous success of mobile games such as Candy Crush Saga and Clash of Clans, and believes that a sustainable economy is the obvious step for industry.

Sasha Plotvinov, Uliana Salo and Vladimir Plotvinov (from the left) of non -games on Token2049 Dubai 2025. Image: Decrypt

But why do you do all this on Telegram?

“It’s much easier. If you want to play a classic game, you have to get it in the App Store,” Vladimir told Decrypt. “In Telegram you do not have to register because you already have an account – you can just open the web app and play in one second.”

With this ease of use, there is also an increased potential for social virality, which led to a large part of the rise of tap-to-earn gaming as DEVS encouraged users to invite pals in exchange for in-game rewards. Uliana Salo, head of design and product leader for Non -Games, is of the opinion that again invented classics can also benefit from this telegram function.

In 2024, WeChat claimed Those 500 million users played in-app games every month on his platform. Sasha wants no games to be placed for a similar level of potential success on telegram, where the app recently affects 1 billion active users.

“Telegram allows everyone of every place in the world to simply press a button and [play a game]”He said.” From that perspective I see no reason why Telegram Gaming would not succeed. “

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To help Telegram achieve his gaming -Lot, games do not continue to reinvent classic video games in the messages. The first attempt by Games is not a reinvention of the classic In-Browser Game Agar.io, called VoidBut there are more games in the making.

The Brothers of Plotvinov did not expect the viral success of Notcoin and said that its success was almost too fast to understand. From this experience they realized that you do not have to send a perfect product to get awareness. Instead, they plan to quickly launch good ideas and stay agile when receiving feedback from users. That is the strategy behind non -games.

“We will move this way,” said Vladimir. “Sometimes I meet developers who try to build rockets, but it really isn’t necessary. You can make a small batch of functions, launch, see, get feedback and work with them.”

Published by Andrew Hayward

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